🪡Configuration

Configuration of script.

config.lua


-- [[
--       ██████╗ ██████╗      ██╗███████╗ ██████╗████████╗    ██╗  ██╗██╗   ██╗███╗   ██╗████████╗     ██████╗ ██████╗ ███╗   ██╗███████╗██╗ ██████╗ 
--      ██╔═══██╗██╔══██╗     ██║██╔════╝██╔════╝╚══██╔══╝    ██║  ██║██║   ██║████╗  ██║╚══██╔══╝    ██╔════╝██╔═══██╗████╗  ██║██╔════╝██║██╔════╝ 
--      ██║   ██║██████╔╝     ██║█████╗  ██║        ██║       ███████║██║   ██║██╔██╗ ██║   ██║       ██║     ██║   ██║██╔██╗ ██║█████╗  ██║██║  ███╗
--      ██║   ██║██╔══██╗██   ██║██╔══╝  ██║        ██║       ██╔══██║██║   ██║██║╚██╗██║   ██║       ██║     ██║   ██║██║╚██╗██║██╔══╝  ██║██║   ██║
--      ╚██████╔╝██████╔╝╚█████╔╝███████╗╚██████╗   ██║       ██║  ██║╚██████╔╝██║ ╚████║   ██║       ╚██████╗╚██████╔╝██║ ╚████║██║     ██║╚██████╔╝
--       ╚═════╝ ╚═════╝  ╚════╝ ╚══════╝ ╚═════╝   ╚═╝       ╚═╝  ╚═╝ ╚═════╝ ╚═╝  ╚═══╝   ╚═╝        ╚═════╝ ╚═════╝ ╚═╝  ╚═══╝╚═╝     ╚═╝ ╚═════╝                                                                                                                                                                                                                                                       
-- ]]                                                                       

Config = Config or {}

Config.Framework = GetResourceState('es_extended') == 'started' and 'esx' or GetResourceState('qb-core') == 'started' and 'qb' or nil

Config.NazuBridge = 'nazu-bridge'

Config.DebugMode = {

    showPolyZone = false, -- if you want to see polyzone, set to true. default false.

    ------------- DO NOT TOUCH ----------------
    showPrintLog = false,
    showSessionPrintLog = false,
    attachCameraToObject = false,
    disableCheckingCurrendSession = false,
    -------------------------------------------
}

Config.Language = 'en' -- 'en' or 'ja'

Config.Notify = 'ox' -- 'ox' or 'okok' or 'qb' or  or another

Config.ShowHelpType = 'gta5' -- 'gta5' or 'ox'

Config.NameTagSystem = { -- If your nametag script need to hide name tag.

    HideNameTag = function() -- Client Side Method
        -- do something
        -- example: exports['YOUR_NAME_TAG_SCRIPT']:HideNameTag()

        triggerNotify(Loc.Notify.title, 'HIDE NAME TAG!', 'info')
    end,

    ShowNameTag = function() -- Client Side Method
        -- do something
        -- example: exports['YOUR_NAME_TAG_SCRIPT']:ShowNameTag()

        triggerNotify(Loc.Notify.title, 'SHOW NAME TAG!', 'info')
    end,
}

-----===== Will be added in the next update =====-----

    -- Config.VoiceSystem = {

    --     System = 'pma-voice', -- 'pma-voice' or 'custom'

    --     AddToVoiceChannel = function(src, channel)  -- ServerSide Method
    --         if Config.VoiceSystem.System == 'pma-voice' then
    --             exports['pma-voice']:setPlayerRadio(src, channel)
    --         elseif Config.VoiceSystem.System == 'custom' then
    --             -- do something
    --         else
    --             -- do something
    --         end
    --     end,

    --     RemoveFromVoiceChannnel = function()  -- ClientSide Method
    --         if Config.VoiceSystem.System == 'pma-voice' then
    --             exports['pma-voice']:removePlayerFromRadio()
    --         elseif Config.VoiceSystem.System == 'custom' then
    --             -- do something
    --         else
    --             -- do something
    --         end
    --     end

    -- }

-----===== =============================== =====-----

Config.KeyMaps = {

    -- if you want to change, look this (https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/)
    -----===== PROP SIDE =====-----

        Lock = 'MOUSE_LEFT',
        CameraMode = 'E',
        Turn = 'MOUSE_RIGHT',
        SwitchProp = '2',
        Decoi = 'Q',
    
    -----===== PROP SIDE =====-----
} 

Config.GameSettings = {

    LIMITS = {
        CHANGE_PROP_LIMIT = 3,
        DECOI_LIMIT = 3,
    },

    DecoiHealth = 200, -- Recomand: 200. but, you can set 1-1000

    -- you can change sound of Whistle https://wiki.rage.mp/index.php?title=Sounds
    Whistle = {
        AUDIO_NAME = 'Whistle',
        AUDIO_REF = 'DLC_TG_Running_Back_Sounds',
        RANGE = 50.0,
        INTERVAL = 20, -- sec
    },

    SessionSettings = {
        TIME_OF_HUNTERS_WAITING_TIME = 60, -- sec
        TIME_OF_OUT_SIDE_LOBBY_ARE = 20, -- sec
        TIME_OF_SESSION_EXPIRY = 60 * 3, -- sec
        TIME_OF_OUT_SIDE_OBJECTHUNT_ARE = 5, -- sec
    },

    SkipTheCutScenes = false, -- false or true  <-- It is work if startType is 'peyote'. 'lobby' dont have cutscenes in default.

    Area = {

        Maps = {

            -- [[
            --
                --      ███████╗ ██████╗██████╗  █████╗ ██████╗ ██╗   ██╗ █████╗ ██████╗ ██████╗ 
                --      ██╔════╝██╔════╝██╔══██╗██╔══██╗██╔══██╗╚██╗ ██╔╝██╔══██╗██╔══██╗██╔══██╗
                --      ███████╗██║     ██████╔╝███████║██████╔╝ ╚████╔╝ ███████║██████╔╝██║  ██║
                --      ╚════██║██║     ██╔══██╗██╔══██║██╔═══╝   ╚██╔╝  ██╔══██║██╔══██╗██║  ██║
                --      ███████║╚██████╗██║  ██║██║  ██║██║        ██║   ██║  ██║██║  ██║██████╔╝
                --      ╚══════╝ ╚═════╝╚═╝  ╚═╝╚═╝  ╚═╝╚═╝        ╚═╝   ╚═╝  ╚═╝╚═╝  ╚═╝╚═════╝ 
            --
            --  ]]
            
            ['NZ_OJH_SCRAPYARD'] = { -- 3673.84, 1043.72, 974.13
                enable = true,

                GameStart = {
                    startType = 'peyote', -- 'lobby' or 'peyote'
                    showBlip = true, -- true or false

                    Lobby = { -- if startType = "lobby"

                        ['NZ_OJH_SCRAPYARD_LOBBY_1'] = {
                            blip = {
                                label = '?????',
                                coords = vector3(2370.83, 3121.59, 48.22),
                                sprite = 788,
                                scale = 0.7,
                                color = 2,
                            },
                            zone = {
                                {
                                    vector2(2368.2084960938, 3128.7341308594),
                                    vector2(2385.1164550781, 3128.1787109375),
                                    vector2(2375.2126464844, 3100.8071289062),
                                    vector2(2359.1145019531, 3102.1535644531)
                                }, {
                                    maxZ = 53.348030090332,
                                    minZ = 40.977825164795,
                                }
                            }
                        },



                        -- you can add more here
                    },

                    Peyote = { -- if startType = "peyote"

                        ['NZ_OJH_SCRAPYARD_PEYOTE_1'] = {
                            model = 'prop_peyote_lowland_01',
                            coords = vector3(2370.83, 3121.59, 48.22),
                            cutsceneCoords = vector3(2380.49, 3078.03, 48.2) + vector3(0.0, 0.0, 66.1),
                            radius = 2.0,
                            joiningRadius = 12.0,
                            blip = {
                                label = '?????',
                                sprite = 788,
                                scale = 0.7,
                                color = 2,
                            },
                        },


                        -- you can add more here
                    },
                },

                ForceSettings = {
                    Hunter = {
                        FirstPersonShooterOnly = false,
                    },
                },

                Players = {
                    minJoin = 2, -- Must be set to 2 or higher
                    maxJoin = 12, -- recommand: 6-10 or 6-12. We have not done any test play with more than 12 people and do not recommend more than 12.
                },

                Speed = {
                    enable = true,
                    Props = 1.4, -- normal is 1.0, max 10.0 Recommand: 1.2-1.4
                },

                Jump = {
                    enable = true,
                    power = 10.0
                },

                Weapon = {
                    pumpshotgun = { ammo = 200, component_flash = true }
                },

                Spawner = {

                    Player = {

                        Hunters = {

                            [1] = vector4(3658.2, 1098.48, 973.94, 141.28),
                            [2] = vector4(3655.26, 1096.98, 974.03, 8.96),
                            [3] = vector4(3651.01, 1102.34, 973.64, 202.81),
                            [4] = vector4(3658.11, 1095.36, 974.17, 24.56),
                            [5] = vector4(3660.51, 1098.79, 974.11, 136.97),
                            [6] = vector4(3656.22, 1089.33, 974.19, 10.03),
                        },

                        Props = {

                            [1] = vector4(3672.6, 1004.97, 974.15, 113.13),
                            [2] = vector4(3656.81, 1007.35, 974.13, 101.9),
                            [3] = vector4(3646.36, 1067.36, 974.19, 78.81),
                            [4] = vector4(3709.47, 1065.88, 974.18, 11.13),
                            [5] = vector4(3698.67, 989.03, 974.13, 131.73),
                            [6] = vector4(3637.49, 984.08, 974.17, 168.8),
                        },


                    },

                    FakeObject = {  -- DEMO SYSTM. -- It is recommended to set FakeObject to false, as it may cause heavy server load.
                        enable = false,
                        minObject = 4,
                        maxObject = 6,
                        fakers = {
                            -- [1] = {
                            --     coords = vector3(0, 0, 0),
                            --     heading = 105.0,
                            --     prop = '',
                            -- },
                            -- [2] = {
                            --     coords = vector3(0, 0, 0),
                            --     heading = 105.0,
                            --     prop = '',
                            -- },
                        }
                    },

                    FirstProps = {
                        { prop = 'prop_vend_soda_01', },
                        { prop = 'prop_boxpile_07d', },
                        { prop = 'prop_pallet_pile_02', },
                        { prop = 'prop_pallet_pile_03', },
                        { prop = 'prop_byard_trailer01', },
                        { prop = 'prop_plywoodpile_01b', },
                        { prop = 'prop_tunnel_liner02', },
                        { prop = 'prop_rub_carwreck_14', },
                        { prop = 'prop_bin_03a', },
                        { prop = 'prop_aircon_m_05', },
                        { prop = 'prop_toolchest_05', },
                        { prop = 'prop_rub_trukwreck_1', },
                        { prop = 'prop_rub_frklft', },
                    },
            
                    AvailableSwitchProps = {
                        { prop = 'prop_vend_soda_01', },
                        { prop = 'prop_boxpile_07d', },
                        { prop = 'prop_pallet_pile_02', },
                        { prop = 'prop_pallet_pile_03', },
                        { prop = 'prop_byard_trailer01', },
                        { prop = 'prop_plywoodpile_01b', },
                        { prop = 'prop_tunnel_liner02', },
                        { prop = 'prop_rub_carwreck_14', },
                        { prop = 'prop_bin_03a', },
                        { prop = 'prop_aircon_m_05', },
                        { prop = 'prop_toolchest_05', },
                        { prop = 'prop_rub_trukwreck_1', },
                        { prop = 'prop_rub_frklft', },
                    },
                },
                
            },



            -- [[
            --  
                --  ███████╗███████╗███╗   ██╗ ██████╗ ██████╗  █████╗ 
                --  ██╔════╝██╔════╝████╗  ██║██╔═══██╗██╔══██╗██╔══██╗
                --  ███████╗█████╗  ██╔██╗ ██║██║   ██║██████╔╝███████║
                --  ╚════██║██╔══╝  ██║╚██╗██║██║   ██║██╔══██╗██╔══██║
                --  ███████║███████╗██║ ╚████║╚██████╔╝██║  ██║██║  ██║
                --  ╚══════╝╚══════╝╚═╝  ╚═══╝ ╚═════╝ ╚═╝  ╚═╝╚═╝  ╚═╝
            --
            -- ]]

            ['NZ_OJH_SENORA'] = { -- 3706.94, 1632.54, 960.25
                enable = true,

                GameStart = {
                    startType = 'peyote', -- 'lobby' or 'peyote'
                    showBlip = true, -- true or false

                    Lobby = { -- if startType = "lobby"

                        ['NZ_OJH_SENORA_LOBBY_1'] = {
                            blip = {
                                label = '?????',
                                coords = vector3(2374.62, 2527.55, 46.62),
                                sprite = 788,
                                scale = 0.7,
                                color = 2,
                            },
                            zone = {
                                {
                                    vector2(2378.8852539062, 2517.9936523438),
                                    vector2(2364.9899902344, 2520.2961425781),
                                    vector2(2367.3459472656, 2535.9006347656),
                                    vector2(2379.8784179688, 2534.8229980469)
                                }, {
                                    maxZ = 52.730903625488,
                                    minZ = 40.602485656738,
                                }
                            }
                        },

                        -- you can add more here
                    },

                    Peyote = { -- if startType = "peyote"

                        ['NZ_OJH_SENORA_PEYOTE_1'] = {
                            model = 'prop_peyote_lowland_01',
                            coords = vector3(2374.62, 2527.55, 46.62),
                            cutsceneCoords = vector3(2367.5, 2642.8, 46.64) + vector3(0.0, 0.0, 66.0),
                            radius = 2.0,
                            joiningRadius = 12.0,
                            blip = {
                                label = '?????',
                                sprite = 788,
                                scale = 0.7,
                                color = 2,
                            },
                        },


                        -- you can add more here
                    },
                },

                ForceSettings = {
                    Hunter = {
                        FirstPersonShooterOnly = false,
                    },
                },

                Players = {
                    minJoin = 2, -- Must be set to 2 or higher
                    maxJoin = 12, -- recommand: 6-10 or 6-12. We have not done any test play with more than 12 people and do not recommend more than 12.
                },

                Speed = {
                    enable = true,
                    Props = 1.5, -- normal is 1.0, max 10.0 Recommand: 1.2-1.4
                },

                Jump = {
                    enable = true,
                    power = 10.0
                },

                Weapon = {
                    pumpshotgun = { ammo = 200, component_flash = true }
                },

                Spawner = {
                    
                    Player = {

                        Hunters = {
                            [1] = vector4(3715.86, 1583.3, 960.25, 62.47),
                            [2] = vector4(3714.31, 1581.34, 960.25, 40.75),
                            [3] = vector4(3720.54, 1584.51, 960.25, 3.48),
                            [4] = vector4(3721.48, 1580.21, 960.24, 67.85),
                            [5] = vector4(3724.02, 1582.41, 960.23, 8.9),
                            [6] = vector4(3716.06, 1580.75, 960.25, 109.69),
                        },

                        Props = {
                            [1] = vector4(3684.3, 1594.91, 960.25, 356.28),
                            [2] = vector4(3673.17, 1604.66, 960.21, 350.54),
                            [3] = vector4(3668.77, 1632.7, 960.25, 339.34),
                            [4] = vector4(3687.65, 1649.51, 960.25, 282.71),
                            [5] = vector4(3691.01, 1671.19, 960.25, 297.22),
                            [6] = vector4(3701.72, 1690.69, 960.25, 262.61),
                        },
                    },

                    FakeObject = {  -- DEMO SYSTM. -- It is recommended to set false, as it may cause heavy server load.
                        enable = false,
                        minObject = 4,
                        maxObject = 6,
                        fakers = {
                            -- [1] = {
                            --     coords = vector3(0, 0, 0),
                            --     heading = 105.0,
                            --     prop = '',
                            -- },
                            -- [2] = {
                            --     coords = vector3(0, 0, 0),
                            --     heading = 105.0,
                            --     prop = '',
                            -- },
                        }
                    },

                    FirstProps = {
                        { prop = 'prop_rub_carwreck_9', },
                        { prop = 'prop_palm_fan_02_a', },
                        { prop = 'prop_speaker_07', },
                        { prop = 'prop_conc_blocks01b', },
                        { prop = 'prop_picnictable_01', },
                        { prop = 'prop_pallet_pile_04', },
                        { prop = 'prop_rub_couch02', },
                        { prop = 'prop_table_03b_chr', },
                        { prop = 'prop_bbq_4', },
                        { prop = 'prop_bin_07b', },
                    },
            
                    AvailableSwitchProps = {
                        { prop = 'prop_rub_carwreck_9', },
                        { prop = 'prop_palm_fan_02_a', },
                        { prop = 'prop_speaker_07', },
                        { prop = 'prop_conc_blocks01b', },
                        { prop = 'prop_picnictable_01', },
                        { prop = 'prop_pallet_pile_04', },
                        { prop = 'prop_rub_couch02', },
                        { prop = 'prop_table_03b_chr', },
                        { prop = 'prop_bbq_4', },
                        { prop = 'prop_bin_07b', },
                    },
                },
            },



            -- [[
            --
                --   ██████╗██╗   ██╗███████╗████████╗ ██████╗ ███╗   ███╗
                --  ██╔════╝██║   ██║██╔════╝╚══██╔══╝██╔═══██╗████╗ ████║
                --  ██║     ██║   ██║███████╗   ██║   ██║   ██║██╔████╔██║
                --  ██║     ██║   ██║╚════██║   ██║   ██║   ██║██║╚██╔╝██║
                --  ╚██████╗╚██████╔╝███████║   ██║   ╚██████╔╝██║ ╚═╝ ██║
                --   ╚═════╝ ╚═════╝ ╚══════╝   ╚═╝    ╚═════╝ ╚═╝     ╚═╝
            --                                         
            -- ]]


            ['NZ_OJH_CUSTOM'] = {
                enable = true,
                
                PolyZone = {
                    {
                        vector2(1053.7788085938, -2388.2646484375),
                        vector2(1093.6125488282, -2389.3937988282),
                        vector2(1094.5611572266, -2376.8845214844),
                        vector2(1101.7708740234, -2373.9089355468),
                        vector2(1105.1505126954, -2371.9421386718),
                        vector2(1113.3205566406, -2365.5268554688),
                        vector2(1118.7580566406, -2360.5322265625),
                        vector2(1122.1788330078, -2355.11328125),
                        vector2(1124.1837158204, -2350.8334960938),
                        vector2(1125.5462646484, -2347.2404785156),
                        vector2(1126.4614257812, -2344.0244140625),
                        vector2(1126.9764404296, -2342.4187011718),
                        vector2(1136.8967285156, -2343.36328125),
                        vector2(1137.4481201172, -2327.0346679688),
                        vector2(1140.0997314454, -2296.3657226562),
                        vector2(1141.5151367188, -2279.2419433594),
                        vector2(1135.8862304688, -2255.9995117188),
                        vector2(1134.418334961, -2243.0747070312),
                        vector2(1128.419555664, -2228.6318359375),
                        vector2(1115.0001220704, -2215.048828125),
                        vector2(1097.5075683594, -2205.3654785156),
                        vector2(1067.0725097656, -2200.1508789062)
                    }, {
                        name = "NZ_OJH_CUSTOM",
                        debugPoly = Config.DebugMode.showPolyZone,
                        maxZ = 37.411293029786,
                        minZ = 25.37239074707,
                    }
                },

                GameStart = {
                    startType = 'peyote', -- 'lobby' or 'peyote'
                    showBlip = true, -- true or false
                    
                    Lobby = { -- if startType = "lobby"

                        ['NZ_OJH_CUSTOM_LOBBY_1'] = {
                            blip = {
                                label = '?????',
                                coords = vector3(1114.17, -2351.43, 30.53),
                                sprite = 788,
                                scale = 0.7,
                                color = 2,
                            }, 
                            zone = {
                                {
                                    vector2(1111.1624755859, -2352.7517089844),
                                    vector2(1111.8334960938, -2340.5834960938),
                                    vector2(1126.3990478516, -2342.6760253906),
                                    vector2(1119.1898193359, -2358.4582519531)
                                }, {
                                    maxZ = 37.411293029786,
                                    minZ = 25.37239074707,
                                }
                            }
                        },
                        -- you can add more here


                    },

                    Peyote = { -- if startType = "peyote"

                        ['NZ_OJH_CUSTOM_PEYOTE_1'] = {
                            model = 'prop_peyote_lowland_01',
                            coords = vector3(1114.17, -2351.43, 30.53),
                            cutsceneCoords = vector3(1099.88, -2273.71, 30.15) + vector3(0.0, 0.0, 66.0),
                            radius = 2.0,
                            joiningRadius = 12.0,
                            blip = {
                                label = '?????',
                                sprite = 788,
                                scale = 0.7,
                                color = 2,
                            },
                        },

                        
                        -- you can add more here
                    },
                },

                ForceSettings = {
                    Hunter = {
                        FirstPersonShooterOnly = false,
                    },
                },

                Players = {
                    minJoin = 2, -- Must be set to 2 or higher
                    maxJoin = 12, -- recommand: 6-10 or 6-12. We have not done any test play with more than 12 people and do not recommend more than 12.
                },

                Speed = {
                    enable = true,
                    Props = 1.5, -- normal is 1.0, max 10.0 Recommand: 1.2-1.4
                },

                Jump = {
                    enable = true,
                    power = 10.0
                },

                Weapon = {
                    pumpshotgun = { ammo = 200, component_flash = true }
                },

                Spawner = {
                    
                    Player = {

                        Hunters = {

                            [1] = vector4(1059.32, -2376.15, 30.63, 268.77),
                            [2] = vector4(1058.87, -2378.33, 30.64, 258.00),
                            [3] = vector4(1059.38, -2380.65, 30.63, 266.19),
                            [4] = vector4(1058.86, -2383.41, 30.52, 263.69),
                            [5] = vector4(1063.45, -2381.90, 30.64, 268.86),
                            [6] = vector4(1064.85, -2377.81, 30.74, 271.99),
                        },

                        Props = {

                            [1] = vector4(1127.86, -2239.99, 30.72, 143.85),
                            [2] = vector4(1124.47, -2236.18, 30.45, 136.13),
                            [3] = vector4(1104.74, -2238.62, 30.17, 112.26),
                            [4] = vector4(1091.63, -2280.15, 30.15, 123.45),
                            [5] = vector4(1112.53, -2302.85, 30.50, 210.15),
                            [6] = vector4(1113.46, -2325.61, 30.52, 164.79),
                        },
                    },

                    FakeObject = {  -- DEMO SYSTM. -- It is recommended to set FakeObject to false, as it may cause heavy server load.
                        enable = false,
                        minObject = 2,
                        maxObject = 5,
                        fakers = {
                            -- [1] = {
                            --     coords = vector3(0, 0, 0),
                            --     heading = 105.0,
                            --     prop = '',
                            -- },
                            -- [2] = {
                            --     coords = vector3(0, 0, 0),
                            --     heading = 105.0,
                            --     prop = '',
                            -- },
                        }
                    },

                    FirstProps = {
                        { prop = 'prop_box_wood01a', },
                        { prop = 'prop_watercrate_01', },
                        { prop = 'prop_barier_conc_02a', },
                        { prop = 'prop_barier_conc_01a', },
                        { prop = 'prop_pallettruck_01', },
                        { prop = 'prop_rock_1_d', },
                        { prop = 'prop_palm_fan_02_b', },
                        { prop = 'prop_dumpster_02a', },

                    },
            
                    AvailableSwitchProps = {
                        { prop = 'prop_box_wood01a', },
                        { prop = 'prop_watercrate_01', },
                        { prop = 'prop_barier_conc_02a', },
                        { prop = 'prop_barier_conc_01a', },
                        { prop = 'prop_pallettruck_01', },
                        { prop = 'prop_rock_1_d', },
                        { prop = 'prop_palm_fan_02_b', },
                        { prop = 'prop_dumpster_02a', },
                    },
                },
            },

        },

    },
}



------------- DO NOT TOUCH ----------------

Config.OBJ_POLY_SIZE = 20

Config.DEMO_ROLE = {
    enable = false,
    role = 'prop'
}

-------------------------------------------

Game Settings

Category
Details
GameSetting

LIMITS

CHANGE_PROP_LIMIT

Prop change limits

DECOI_LIMIT

Decoi limits

DecoiHealth

Decoi health

Whistle

AUDIO_NAME

Audio Name of whitle

AUDIO_REF

Audio Ref of whitle

INTERVAL

Interval of whitle

SessionSettings

TIME_OF_HUNTERS_WAITING_TIME

Hunter waiting time

TIME_OF_OUT_SIDE_LOBBY_ARE

Countdown to kick players when the game has not yet started and they are outside the OBJECT HUNT menu area

TIME_OF_SESSION_EXPIRY

Time limit to start the game

TIME_OF_OUT_SIDE_OBJECTHUNT_ARE

Countdown outside the area during the game

SkipTheCutScenes

Skip Cut Scenes or not

Area.Maps

GameStart.startType

You can decide how to start: "peyote" or "lobby"

ForceSettings.Hunter.FirstPersonShooterOnly

Can be set to force first person during play

Players.minJoin

Minimum number of participants per map

Players.maxJoin

Maximum number of participants per map

Speed.Props

The speed at which the Prop side runs during the game

Jump.power

Power of jump on the prop side during the game

Weapon.pumpshotgun..

Setting up weapons on the hunter's side

Spawner.Player..

Initial location of the player at the beginning of the game

Spawner.FakeObject.minObject

Minimum number of fake objects to spawn

Spawner.FakeObject.maxObject

Maximum number of fake objects to spawn

Spawner.FirstProps

Random prop list when first spawned

Spawner.AvailableSwitchProps

List of props that the object side can transform

Props offset settings

Category
Config

DefaultOffset

If the coordinates of the fake object and the transformation destination on the object side are not set in Config.Props_Z_Dict, this number is used.

Props_Z_Dict

Individual height specification for each prop

config/props.lua

Config.DefaultOffset = {
    z = -0.90
}

Config.Props_Z_Dict = {


    ------------------------------
    ---- MAP NZ_OJH_SCRAPYARD ----
    ------------------------------

    [joaat('prop_vend_soda_01')] = -0.039999999999999,
    [joaat('prop_pallet_pile_02')] = -0.88,
    [joaat('prop_pallet_pile_03')] = -1.0,
    [joaat('prop_byard_trailer01')] = -1.0,
    [joaat('prop_plywoodpile_01b')] = -1.0,
    [joaat('prop_tunnel_liner02')] = -1.0,
    [joaat('prop_boxpile_07d')] = -1.0,
    [joaat('prop_rub_carwreck_14')] = -1.0,
    [joaat('prop_bin_03a')] = -0.98,
    [joaat('prop_aircon_m_05')] = -1.0,
    [joaat('prop_toolchest_05')] = -1.02,
    [joaat('prop_rub_trukwreck_1')] = -0.3,
    [joaat('prop_rub_frklft')] = -1.16,

    
    ---------------------------
    ---- MAP NZ_OJH_SENORA ----
    ---------------------------

    [joaat('prop_rub_carwreck_9')] = -1.0,
    [joaat('prop_palm_fan_02_a')] = -1.04,
    [joaat('prop_speaker_07')] = -0.58,
    [joaat('prop_table_04')] = -0.1,
    [joaat('prop_conc_blocks01b')] = -1.0,
    [joaat('prop_picnictable_01')] = -0.98,
    [joaat('prop_pallet_pile_04')] = -0.1,
    [joaat('prop_rub_couch02')] = -1.0,
    [joaat('prop_table_03b_chr')] = -1.02,
    [joaat('prop_bbq_4')] = -1.0,
    [joaat('prop_bin_07b')] = -1.0,


    ---------------------------
    ---- MAP NZ_OJH_CUSTOM ----
    ---------------------------

    [joaat('prop_box_wood01a')] = -1.0,
    [joaat('prop_watercrate_01')] = -1.0,
    [joaat('prop_barier_conc_02a')] = -1.0,
    [joaat('prop_barier_conc_01a')] = -0.96,
    [joaat('prop_pallettruck_01')] = -1.0,
    [joaat('prop_rock_1_d')] = -1.0,
    [joaat('prop_palm_fan_02_b')] = -1.02,
    [joaat('prop_dumpster_02a')] = -1.0,

    -- you can more here.
}

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